![]() While his base damage is high, his scaling is awful, and he ends up doing below average damage in combos.Even his "reversal" hyper has no armor until frame 11. Attacks are slower than average to startup, and armored properties kick in too late to be helpful in up-close scramble situations. ![]() ![]() Limited OTG options, harming his ability to convert hard knockdowns into damage.He is more susceptible to instant overheads, is vulnerable to big body-exclusive combo extensions, and struggles to navigate around enemy zoning patterns. Large body makes Nemesis very vulnerable to enemy attacks.Ground and anti-air command grabs add to Nemesis offensive potential, and allow Nemesis to set up some very dangerous resets (against some characters, these resets can be made inescapable).Very high base damage on attacks and access to a variety of wallbounce and groundbounce attacks allow Nemesis to convert almost any hit into huge damage.Tentacle attacks and rocket launcher specials give Nemesis several long-range, disjointed attacks that allow him to fight from afar, in addition to his up-close gameplan.Nemesis can attack enemies from a distance with extended tentacle attacks and his rocket launcher, before approaching with a surprisingly fast ground dash. In a twist on this formula, Nemesis also has a variety of long-range tools to support his gameplan before he gets in. In UMvC3, Nemesis is a Big Body grappler character who mixes opponents up between powerful armored attacks and dangerous command grabs. Nemesis is the primary antagonist of Resident Evil 3, where he relentlessly pursues Jill Valentine. It was given the order to wipe out the surviving members of STARS, who had discovered the horrible experiments conducted by Umbrella. The Nemesis T-Type is the result of the Umbrella Corporation's attempts to engineer a bioweapon that was capable of understanding and following commands.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |